Fundamentals Put a Ceiling on What You Can Create

by Justin Skycak on

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It’s kind of crazy how quickly math will come into play as soon as you try to code up something really cool.

Say a kid builds a little video game.

They’ve got a character, and they’re trying to make the character jump.

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It looks so cool in your mind, and then you code it up, and it sorta resembles it.

But there’s something off about it.

And it’s because you haven’t baked real physics simulation into the dynamics of your game.

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You didn’t code up gravity acceleration when you’re jumping.

You’re not slowing down towards the top and speeding up as you hit the bottom.

And the solution to that kind of problem is really just a whole bunch of math.

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But if you haven’t fully learned the math up to this point…

You’re going to have to backfill a LOT of math.

We’re not just talking a few days,

a week, a month.

This is YEARS of math for realistic game physics.

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And that’s why it really matters to get the math in place early.

Not for decoration.

Not to collect course names.

But to produce the cool things that you were imagining in your head.

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These math fundamentals end up deciding what you’re even able to create.

You don’t have them?

Well, that’s a pretty low ceiling on what you can do.

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Further reading: Role of Teachers in the Math Academy Classroom - Math Academy Podcast #8, Part 1 .



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